This can also be done while blocking, known as Counter Movement, which comes at the cost of 1000 power. Also, by inputting either or while pressing Ⓧ and Ⓐ, he can roll across the stage. For example, he can sidestep by pressing Ⓧ and Ⓐ at the same time, which is a trait that originate from The King of Fighters. SNK groove system, reminiscient of the gameplay style popularized by PotS. Kung Fu Man draws from various parts of the Capcom vs. Kung Fu Man has the same moveset as the one that comes pre-installed with M.U.G.E.N 1.0 and up- aside from the addition of heavy attacks - but what sets him apart is his system of play. Close-range leaves him wide open to counterattacks, and he won't be able to land any of his moves at full-screen. His normals and specials do have some decent range though, meaning that as a character, his preferred distance from the opponent is at the mid-range. He can cancel normals into specials and specials into supers, but that's about the extent of his comboability. SNK, where he lacks chain comboability and instead relies on neutral and spacing. His gameplay style is modeled after that of Street Fighter and Capcom vs. He can run forward by pressing and perform a backhop by pressing. Kung Fu Man is a basic six-button character that uses for punches and for kicks.
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